


Quet Noodle Rig
Model based off of a character I designed and rigged for animation and for VR compatibility. This project aimed to help me gain familiarity with rigging organic creatures and texture 2D shaders.

ZBrush Lizard Fullbody
My 'Introduction to ZBrush' final submission, a digitally sculpted humanoid Lizard with a focus on musculature - Fall 2023

ZBrush Rabbit Adventurer Fullbody
My midterm submission for 'Introduction to ZBrush' of a digitally sculpted humanoid Rabbit - Fall 2023

Jinx's Toy Grenade
A weapon model based off the wind up toy grenade seen in the Arcane animated series, textured and rendered in Blender, made fully with procedural materials and UV painting

Mechatronic Rex
Model from my short film animation. Fully Inverse Kinematic rigged. Drivers and controllers set up to mimic a T. rex walk cycle. Fully modeled and textured from scratch, concept generated from scratch on a napkin one lunch break. Created over the course of a month in my free time. Everything animation and rigging-wise was self-taught through a mountain of online resources and related tutorials. - Summer 2023

Link's Awakening
My very first project, teaching myself basic character modeling fundamentals. Worked on over the span of 3 nights without sleeping. Woke up one day extremely motivated to learn to sculpt, and that energy carried me through from dawn to dusk. Learned to model organic volumes, texture paint (mapping 2D images to a 3D solid), and rig a model (make the character poseable and animation ready) - Summer 2022